Malfunkshun: The Andrew Wood Story
Feature documentary about Andrew Wood of Mother Love Bone, picked up by Universal, anchoring the larger Andrew Wood story across film, publishing, and music.
View ProjectA first look at the work across music performance, virtual production, documentary, and cinematic media.
Owned and developed work around Andrew Wood, Mother Love Bone, and the Landrew creative universe.
Feature documentary about Andrew Wood of Mother Love Bone, picked up by Universal, anchoring the larger Andrew Wood story across film, publishing, and music.
View ProjectThe Biography of Andrew Wood — a long-form literary portrait of the Mother Love Bone frontman and Seattle music icon.
View ProjectGraphic novel inspired by Andrew Wood / Landrew, extending the mythology, voice, and emotional world of the Andrew Wood story.
View ProjectSolo album project connected to the Andrew Wood / Landrew body of work, expanding the IP across music, documentary, biography, and graphic storytelling.
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Scot Barbour is a DGA director working across music performance, documentary, virtual production, and artist-driven storytelling.
His work is rooted in performance, identity, memory, and the emotional mythology around artists. He has directed and produced projects ranging from Emmy-nominated virtual concerts and music-driven experiences to feature documentary and visually ambitious branded entertainment.
Before directing, Scot studied painting for composition and color, and learned editing to become a more precise director — to understand coverage, rhythm, and performance in camera, and how those choices come together as a whole.
He was part of Apple's original Final Cut Pro team and later founded Sony Innovation Studios, where he helped build new production methods at the intersection of cinema, real-time imaging, virtual production, and immersive storytelling. His later work in virtual production and immersive media came from the same instinct: to understand new mediums fluently enough to tell stories through them.
Directing, production, performance, virtual production, and studio work.
Representation and project inquiries.